text.skipToContent text.skipToNavigation
background-image

Real-Time Visual Effects for Game Programming von Kim, Chang-Hun (eBook)

  • Erscheinungsdatum: 30.04.2015
  • Verlag: Springer-Verlag
eBook (PDF)
107,09 €
inkl. gesetzl. MwSt.
Sofort per Download lieferbar

Online verfügbar

Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Produktinformationen

    Format: PDF
    Kopierschutz: AdobeDRM
    Seitenzahl: 227
    Erscheinungsdatum: 30.04.2015
    Sprache: Englisch
    ISBN: 9789812874870
    Verlag: Springer-Verlag
    Größe: 12572kBytes
Weiterlesen weniger lesen

Kundenbewertungen